Discontinuities
Every correlation criterion since Correlation Criteria, and every worked example through Kernel Warping, depends on one tacit assumption: the true displacement field is smooth. A kernel window moves as a rigid or gently stretching patch. The search for its match assumes one answer exists.
Real specimens may not always have a continuous displacement field. A crack, a slip band, or a material interface can produce a genuine jump in displacement instead of a continuous displacement. Image Transformation already built exactly that jump:
(a)
(b)
A vertical crack splits the image at its vertical midline. The left half shifts down 4 pixels. The right half shifts up 4 pixels. Standard DIC can't represent that jump.
This chapter seeks to identify characteristics of the correlation map in the presence of a discontinuous displacement field. Specifically, what does a correlation surface look like when a kernel window straddles a real discontinuity instead of sitting cleanly on one side of it?
Synthetic Dislocation answers that with a known, exact ground truth: the same 4-pixel offset above, now carrying a speckle pattern a correlation can actually track. Experimental Dislocation then repeats the same straddling window on a real experimental crack image pair. There the ground truth isn't known in advance, so it checks whether the same signature shows up outside a synthetic setup.
Neither section finds the crack on its own. Detection finds where a crack runs across the whole image. Localization then measures where it crosses one chosen line.
Relation to Heaviside-DIC
Heaviside-DIC (H-DIC)1 can represent a displacement jump like the crack dislocation above. For the continuous part of its displacement, it uses the same affine kernel warp that Kernel Warping introduced. The paper calls each kernel a subset. Its Eq. (1) writes each kernel point's deformed position as the sum of three terms: the reference position, a rigid-body translation, and a first-gradient term. The paper labels those terms "Conventional DIC method." They are the six parameters of Kernel Warping's warp, . is the translation, and is the first gradient. The paper's Fig. 2 draws the same two steps as Kernel Warping's rigid versus warped kernel figure: a rigid-body displacement, then a first-gradient warp.
H-DIC then adds one term, a jump times a Heaviside function :
is 0 on one side of a line and 1 on the other. The line sits a distance from the kernel center, at angle . Pixels on the far side of the line shift by an extra . When the optimized jump is zero, H-DIC reduces to the conventional (continuous) affine warp. The paper optimizes all parameters together with a Newton-based method. It doesn't say whether that method uses the inverse compositional form.
So dictk.warp covers H-DIC's continuous
half. The missing half is the jump and its line: ,
, and . Detection
finds where such a line runs.
Localization finds where it crosses
a chosen path.